What sort of feature would you want in a Type Crawl 3.0?
Type Crawl 3.0 is a long way off. I mean it'd be very far off, considering that the 2.0 game came out at the end of last year. Still, I felt inspired to take this time to ask anybody who just happens to bump into a new devlog purely by chance what they think would be cool in a text-typing-floating game. I don't know, I just felt like it.
At some point, you know what? I probably did have some amount of rigid plans for Type Crawl 3.0. But those ideas elude me now. For the time being, I'll merely ask for conversation. Regardless of what is or isn't used, I think it'd be interesting. If an idea was somehow used, I'd be very communicative and make sure credit is given in-game. Unless I came up with the idea before anybody else told me about it. That's an important disclaimer to have. A lot of people come up with already-done ideas completely independently of the original person's input in this world, and so have I.
One of the major reasons that Type Crawl 3.0 is far away other than the obvious reasons is that I've actually opened up a lot of possibility for myself recently in the field of game development. In less public folders, I managed to get a great required update to my base code template working, and in a more visibly apparent folder (eventually) which is for the Decade Jam, I freaking got near-perfect basic tile collision of my own working to exist, after like three days! So I can pretty much finish any formerly active game of mine I want at this point. Naturally I want to try to deal to old ones, fix them instead of dangerously starting completely new folders. There are about 20 different games I could return my attention to and try to start to finish next month, and I think I actually know which one I want to hit first.
Back to Type Crawl 2.0 on this... well, Type Crawl 2.0 is, I think, a good game. It's also more advanced than many things I've tried to code in terms of difficulty, and I'm certainly not innovated far enough at this point to top that. Type Crawl 3.0 needs to be far more bold, powerful, and ambitious than Type Crawl 2.0 in my opinion. I only release games that I at least think are "OK", and the ones I think are very good are Startup Tophat, Green Dude, Bridge of Fate, and Type Crawl 2.0. It also completely obsoletes Type Crawl in every way other than a certain small tricky feature that noone else has seen...
Get Type Crawl 2.0
Type Crawl 2.0
Borderline-nihilistic text-based weirdness sim.
More posts
- I did it! Web access to Type Crawl 2.0!48 days ago
- I'm working on an HTML5 port for this game.63 days ago
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